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  1. #1231
    Incredible Member Starter Set's Avatar
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    I tried Dead By Daylight, the community is so toxic that i left.

    I tried Friday the 13th, the game is such an empty shell, so boring that i left. (and the community is starting to get quite toxic too so...)

    Waiting for Spider-man on ps4.

  2. #1232
    Incredible Member Starter Set's Avatar
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    Gwent on PS4.

    Not bad, not bad at all.

  3. #1233
    Irritation Bomb CraigTheCylon's Avatar
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    Got through Yakuza 0 a few weeks back. That was pretty great. Been following the series since 4, and since I'm the guy who can find something nice to say about Dead Souls it's probably not a shock that I loved this too. Mostly it stays true to what the series has always done, leaving you in a small but busy world full of angry men and softcore porn (I'm not joking, collecting skinflick 'previews' is a side quest now), letting you unravel a long-winded criminal conspiracy at your own pace. There's a wealth of side quests and bonus activities, although even with the '80s flashback setting many of those are overly familiar by now. Both player characters have their own extra businesses to farm cash out of if you've got the patience for it. And yes, both characters. After experimenting with 4-character tales before, 0 downgrades to 2, but to make up for that, each protagonist - recurring hero Kiryu and longtime rival/nutter BFF Majima - has had their combat arts expanded. Now each can switch between 3 different styles on the fly, complimenting their normal routine with fast-mover and hard-hitter alternates. Kiryu's are something of a mixed bag; his 'Rush' moves are okay at pressuring individual opponents but are hopeless with groups and lack variety, though his 'Beast' style makes up for that in both crowd control and general awesomeness. Majima by comparison wins in both categories, with 'Breaker' letting him headspin to victory like he's Eddy Gordo and 'Slugger' giving him an unbreakable baseball bat, rendering the game's pick-up weapons moot. Levelling up is different now too, with money used instead of EXP to learn new stuff; this also results in money being earned from every fight, literally flying out of opponents as they drop, which is a great visual if nothing else. The storyline is a broadly simple hot-potato hostage exchange dragged out through a multitude of antagonistic parties that works wonders chiefly through well-drawn characters, though I don't find it quite as sweet as 4, perhaps because the protagonists' journeys don't wind up dovetailing together in the same place. It's the little things. Still, absolutely a winner, and a good intro to the series if you've never dipped in before.

    Also completed...well, I rage-quitted on the last level of Zombie Army Trilogy after an hour's worth of dying at the same checkpoint. That's always galling, doubly so when it stops you from beating FINAL BOSS ZOMBIE HITLER, but I'm not prepared to go breaking controllers over it. Hhhhh. Up to that point, the game's decent, not exceptional. Third-person shooting in lots of bombed-out towns, undead enemies with an upsetting tendency to not stay down until their head pops, occasional 'super' enemies that only register headshots, also headshots, headshots, and more headshots. This game has a problem with skulls and wants you to know it. At the very least this does play into ZAT's best party trick, the slow-mo kill cam taken from the Sniper Elite series; a particularly impressive shot (long range, high accuracy, multiple targets hit etc.) gives you a dynamic camera angle and a lovely time delay snapshot of the bullet entering and exiting the relevant undead, often complete with x-ray effect to show organs and bones splintering on impact. Mmmm. Beyond that there's a pretty rote story told almost entirely in pre-mission briefings, a good selection of period-accurate rifles (and period-accurate SMGs, none of which can hit anything more than 5 meters away), and, well, Zombie Hitler at the end, which IS appreciated. The 'trilogy' part doesn't factor into much, though the 3rd part of the...series?...does shake things up with better inclusion of friendly NPCs, hidden secrets and the like. Decent mindless fun for a budget price.
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  4. #1234
    Incredible Member Starter Set's Avatar
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    Surfing from Gwent wave i started playing some Witcher 3, PS4.

    Funny story about that, i bought it like at least 2 years ago and before the last week end my game time on that game was still of zero lol.

    But man, fine game so far, fine game. I'm enjoying it quite a bit. Solid world, solid characters, solid voice acting, somewhat solid gameplay (meh) and solid visual.

    And it's very newcomers friendly, as someone who hasn't played any witcher stuff beside the card games i didn't feel lost or confuse.

  5. #1235
    Horrific Experiment JCAll's Avatar
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    Just finished BoxBoxBoy. It didn't get that challenging until the last 2 levels, but maybe that's because I already played the original BoxBoy. I think I'll wait a while before picking up ByeByeBoxBoy.

    I love the games, but I'm not too fond of the naming scheme.

  6. #1236
    Astonishing Member Derek Metaltron's Avatar
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    Finally picked up Horizon: Zero Dawn in the wake of the DLC announcement, both a very beautiful game and one with an engaging story I'm already invested in, plus the machines are incredibly well designed. It is basically Merida from Brave vs Transformers but I'm loved every minute so far.

  7. #1237
    Irritation Bomb CraigTheCylon's Avatar
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    3 more for the shooter pile.

    TimeSplitters - The O.G. Only ever played TimeSplitters 2 before, and this one...is substantially worse in basically every way. Which I guess makes sense, but when I saw 'worse', I mean it's lacking in detail and content to the point of feeling like the beta or early access version of its sequel. Admittedly, the splitscreen setup is still formidable enough, with a pretty good collection of levels, most of 2's weapons, a good number of available bots and a varied if generic collection of modes. But the menu layout is counter-intuitive - I'm pretty sure there's meant to be a level editor but I'm buggered if I could find the thing - character selection is more limited, and single player modes...man, they might as well not exist. There's an Arcade mode that's really Challenge mode from 2 but much smaller and less interesting, and the Story mode...isn't. There is no story presented here. No cutscenes, no narration, not even a screen of flavour text before each mission. You literally learn more about what's going on from the blurb on the back of the box than the game itself. Not to mention each level is the same; basically a one-man capture the bag round where you dash through an MP map, fight off enemies that spawn in at prearranged positions as you go, grab a thing (it changes each stage) and take the thing to the goal zone. Repeat 9 times to hit the credits. No ending, just credits. Even after all that, I can't say I hated the game - it's still TimeSplitters and has the same old chunky, speedy appeal - but man, Free Radical must've skimmed 5 months off their deadline to get this thing out.

    Unreal Tournament - PS2 port. Another plotless wonder, so, not much to say about story. Which is a bit of a shame because there's a lot to be mined from Tournament's crazy far-future gladiatorial combat setup that was largely ignored in UT3's bland revenge plot. I found myself not caring in the moment, though, since it seems UT hits exactly the right shooter sweet spot for me. Full sprint at all times, actually useful jump, meaty-feeling guns with lots of different uses, clever level designs, and a nice, clean feeling of retro simplicity behind it all. In lieu of a story there are 5 separate 'ladders' to complete, covering Deathmatch, Domination, Capture the Flag, Assault and a final challenge one against special opposition. The modes are self-explanatory - Domination is a take-and-hold control zone deal - and are simple enough to get into, except Assault. That's the one where one team is 'attacking' and has to fulfil a short list of objectives while the other team tries to stop them. Unfortunately UT doesn't much care for your wussy 'communication' and so never actually tells what the objectives are, so your first several (dozen) tries on each map are simply testing the waters to try and figure out what you're meant to be doing. That and the framerate sometimes taking a dive when things get proper busy hurts it a bunch, but I was still delighted overall.

    Wolfenstein: The New Order - The badass E3 trailer for The New Colossus reminded me I never finished this one, which is weird, because it's also right up my alley. Keeping the hero and enemies from its predecessors and almost nothing else, The New Order takes BJ Blaszcowicz out of a WW2 the Allies badly lost and into a 1960 where the Third Reich covers all of Europe. In broad strokes the story is overly familiar - you'll escape from confinement, join a scrappy resistance movement, and undertake a series of daring espionage missions to strike back at the monolithic Nazi war machine. What elevates it is the sheer attention to detail. Every character could have been left as a talking thumbnail, yet nearly everyone you speak to acts with a sense of history; even if they don't have their own little story to tell, they'll have some quirk about them that gives them unusual depth. Even BJ himself, behind the face carved with an angle grinder and voice that...sounds like an angle grinder, feels like an actual living human, albeit one with a crippling addiction for Nazi murder. Speaking of them, another thing I love is that rather than simply use 'Nazi' as a shorthand like most games do - where they're presented as simple wannabe world conquerors, putting them on the same evil tier as Cobra Commander - The New Order goes out of its way to show you just how awful the Nazis were. All their named characters are fascinating grotesques, the in-game fiction tells of their 'triumphant' abolishment of all history that disagrees with them, and stuff like the prison camp chapter are dedicated to how they treat those they feel better than, which is, of course, utterly dehumanizing and revolting. Good news that behind all the story stuff you've got a small but fun selection of beefy firearms (all of them dual-wield compatible!) to kill them with, and an understated in-game perk system that unlocks new skills based on what you're doing. I.e. spend a lot of time sneaking around knifing guys, you unlock silent knife throwing. Play Rambo and pop heads like it's going out of fashion for steady hands and faster reloading. The New Order is heaps of fun, and now I'm off to start The Old Blood.
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  8. #1238
    Horrific Experiment JCAll's Avatar
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    I'm going back and playing Legend of Zelda: Oracle of Ages. I never got to play the Oracle games when they were new, and haven't played a Zelda game at all since Spirit Tracks killed my enthusiasm for the series, but I just caught myself in that mood for the authentic Gameboy Color experience. It's fantastic, I remember why I once thought Zelda could do no wrong. Presumably I'll go from this into Oracle of Seasons.

  9. #1239
    I am Storm's fiance RLAAMJR.'s Avatar
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    ZombieTsunami
    "Lightning, deliver this place from darkness." - Storm in X-men TAS.


    You should read The Unbeatable Squirrel Girl solo, X-men Gold, Ta-Nehisi Coates' Black Panther solo, Black Panther And The Crew and Black Panther: World of Wakanda


    "The Month of May is Ororo Munroe aka Storm Month"


    Faves: Ororo Munroe aka Storm (Marvel), X (Dark Horse), Vincent Van Goat (Valiant), Superboy Prime (DC), Ingrid (Street Fighter), Celine Dion (Music)

  10. #1240
    Mutatis Mutandis ChildOfTheAtom's Avatar
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    Just got some PS2 games in the mail


    Art of Fighting Anthology
    Capcom vs SNK 2
    Street Fighter Anniversary Collection
    Street Fighter Alpha Anthology

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